The Polaris hunt many creatures of the frigid lands, but hold joy in hunting frost giants. The Polaris are exceptional pack hunters and will always group up onto one enemy at a time. These hunting parties will attempt to take down anything they believe is weak enough to become a meal. Usually in packs of Berserkers with a shaman leader. Pack Hunters.The Polaris hunt for their food all across the lands. The legend claims Ursaru froze the lands into an eternal winter for his children to create a land they could thrive in. The Polaris believe that millennia ago it was Ursaru who created the the Polaris as the rightful rulers of the arctic landscape. He is depicted as a massive Polaris with glowing blue eyes. The Polaris give worship to a god named Ursaru. The Polaris are tribal and hold respect for the world around them, believing that treating the land well will lead to the nature spirits blessing them. These beings prefer to live in cold climates where they feel comfortable in temperatures as low as -40º fahrenheit. The Polaris are anthropomorphic bears with thick white fur, often matted by dried blood. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Any excess damage carries over to his normal form.Bite. The tribal shaman can revert to normal form by using a bonus action, or automatically if the new form falls unconscious, drops to 0 hp, or dies. They can use this feature twice, and then regains expended uses after a short or long rest. As an action, Puakantï can magically assume the shape of a 1/2 CR Creature for up to 2 hours. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 3) bludgeoning damage with shillelagh. Melee Weapon Attack: +3 to hit (+6 to hit with shillelagh), reach 5 ft., one target. The puakantï makes two melee attacks or two ranged attacks. He has the following druid spells prepared:Ĭantrips (at will): druidcraft, guidance, shillelaghġst level (4 slots): charm person, healing word, longstrider, speak with animals, thunderwaveĢnd level (3 slots): animal messenger, barkskin, heat metal, pass without traceģrd Level (2 slots): conjure animals, create food and water His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Skills Medicine +6, Nature +4, Perception +6 The Southern Paiute tribal shamans are called puakantï ( one who is characterized by spiritual power), and they were the spiritual leaders of the tribe. #5E HOMEBREW CLASS SHAMAN HOW TO#The Southern Paiute are a strong and powerful tribe, and are a great example for everyone on how to live within nature. Also, the Southern Paiute have a rich and wonderful culture with a lot of information that is available. To correlate all of this from our world into the game, I picked the Southern Paiute Tribe for my Wild West campaign since I have the campaign occurring in the Colorado River Basin and Mojave Desert region. Using the Druid NPC as a basis and focusing on the Circle of Land (desert) to create a Wild West Tribal Shaman NPC. Also some magic items that would make sense for a Wild West campaign. To add more magic, I’ve focused on a Tribal Shaman NPC for now, but I am also working on a Shaman Class for player characters that want to play Native Americans, and later a Scout that is an back country explorer that shares traits of the Ranger class. I had put together a Native American Warrior and a Wild West Outlaw, but since then I’ve needed to add a little more magic into the game. Wild West was one of the first homebrew settings that I put together when 5th edition came out in 2014. I think it fits well into an 1870’s Wild West campaign that I’ve been working on. I put together a 5th edition Gunfighter Class for player characters recently.
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